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In this section, you'll learn what you need to download to set up your development environment for using MonoGame on the supported platforms. In the next section, you will learn exactly what you need to download to get started developing multi-platform games for MonoGame. MonoDevelop carries that same goal of a shared codebase, but extends the reach into much larger assortment of platforms, including the latest generation of Microsoft operating systems, as seen in Table 1. XNA allowed developers to use a shared codebase across multiple Microsoft platforms. The most recent release of MonoGame, version 3.2, came out in April of 2014 and included a significant list of changes and enhancements. In 2013, MonoGame 3.0 was released, with support for Windows 8, Windows Phone 8, OUYA, and PlayStation Mobile/Vita. XNA is not supported on Windows 8, Windows Phone 8, or Xbox One. Shortly after, Microsoft announced that there would be no new versions of XNA after 4.5. NET developers to develop and publish XNA games.īy the release of Windows 8, XNA was no longer being actively developed and the product team had been dissolved. A refresh was issued the next year, which added support for Windows Phone 7.5 and the ability for Visual Basic. The final major release of XNA, version 4, came out in 2010 and offered support for the newly released Windows Phone 7. This project was renamed MonoGame with the 2.0 release. This initial release targeted the iPhone, but eventually support was added for Android, Mac, Linux, and OpenGL on Windows. A point-release shipped a few months later that included API changes to add support for video playback, a better audio API, and more Xbox Live feature support, including Avatars.Īlthough XNA was at its peak during this time, the lack of support for non-Microsoft platforms led to the creation of the precursor to MonoGame, called XNA Touch, in 2009.
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With the 3.0 release in late 2008, XNA added support for trial mode, and cross-platform gaming on Windows, Xbox 360, and the ill-fated Zune media player. Version 2.0 of XNA was released in 2007 and included enhancements for networking via Xbox Live, and better device support on Windows and Xbox 360. These workarounds are addressed in the first sample project later in this article. Unfortunately, at this time, MonoGame doesn't have its own content pipeline (it's in development), but there are multiple workarounds available. XNB format was (and still is, in MonoGame) ready to be used by XNA projects with no additional conversion required.īecause the XNA Content Pipeline is extensible, support for converting new content types can easily be added. The first version of XNA also introduced an extensible Content Pipeline that compiled a variety of image and audio formats, as well as 3D models and even XML data, to a native. The first version of XNA allowed you to make games (with an unheard of low-cost Creators Club membership) using C#, and was widely credited with not only making the game development process substantially easier, but also opening the floodgates for Indie Game developers around the world. (Ever notice how every generation of console refers to itself as "next gen?")Įverything changed in 2006, with the release of the Microsoft XNA Framework and XNA Game Studio Express, more commonly referred to as just XNA. Indie Games didn't exist on any next-gen consoles yet. Anyone could develop for Windows and distribute their game however they liked, but if you wanted to develop for the Xbox 360, you needed to be part of a game studio and have a publishing deal with Microsoft. Prior to the mid-2000s, you had two language choices for serious game development, C/C++ or C/C++ combined with Assembly Language.
NET Framework-compatible project created and maintained by Xamarin.
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This is accomplished by use of the Mono framework, which is a free and open-source.
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There are ports for iOS, Android, Mac OSX, Linux, Windows 8, Windows Phone 8, PlayStation Mobile, PlayStation 4, Raspberry Pi, and Ouya, with more being created all the time. It fully supports 2D and 3D graphics, audio, networking, and multiple inputs including touch, mouse, gamepad, and keyboard. MonoGame is an open source implementation of the XNA 4.X API.